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Live on following servers

  • (PT) Portuguese

  • (DM) Deathmatch

  •  (NL) Dutch
  • (TR) Turkish

War system

This new war system doesn’t allow a family to be attacked by more than 1 family at the same time.

The defending family is automatically protected from attacks by other families.

However, the attacking family can have a third family attacking at the same time if they don’t meet the worth rule. The attacker family can be protected from third family attacks if they shoot a family with 75%+of their worth.

During the war

  • All deaths from high ranks extend the current war timer for 24h;
  • Families involved at a war can’t invite or kick players (but they can while in recovery time)
  • Members that were in the family at the war start time can re-join even if the family is in a war (rebirths included).
  • It's no longer possible to buy expansion while in a war (but you can while in recovery time);


A war ends when one of the families die or if there are no attacks during the last 24 hours.

Winning a war

Defending family wins the war:

The family will be protected for 48 hours (recovering time) but can give up of that protection by attacking some other family).

Attacking family wins the war:

The family can be attacked right away if the defending family had less than 75% of their worth;

If the attacked a family with 75%+ of their worth, the family receives 48h of protection but can give up of that by attacking other family.


  • The winner family will keep the businesses of the other family even if they are from another city (but capo can’t be promoted to Capodecina).
  • Family can have only one BF (that BF doesn't have to be in their home city, can be conquered by shooting).

When the round is near the end we will initialize final phase.


FAQ

QUESTION:

What is the difference between protection time (war time) and recovery time?

ANSWER:

Protection time is protection that happens during the war. It is a state in which family, which is currently involved in the war, cannot be shot by the other family (check war system section to learn about rules for protection).

Recovery time is time after war. After war is done family will undergo recovery time.

QUESTION:

Example: family A attacks family B. The family B can only be attacked by family A and can only attack family A; Why fam B is not free to shoot another fam as attacker status? If fam B feels confident to defend itself and have balls to attack another fam at the same time, why do you ban them to do so ?

ANSWER:

This is made to avoid a possible abuse of forcing a war into a defender and then allow him to shoot someone else. If the family B is confident enough to kill both families, that's fine, they just have to kill family A first and then can kill anyone they want by shooting after war (losing their recovery time protection).

QUESTION:

What if i make a random fam and shoot my main family 5secs before plating ends? then it will be def.-fam and full protect?

ANSWER:

Plating and War System are not related to each other. Once a family attacks another, the defender will be automatically protected and can only be attacked by 1 single family.

QUESTION:

How u will assign fams as attack or deff. plating gonna ends a certain time so everyone gonna shoot each other at literally same time

ANSWER:

In this case, the family shooting first will always be the attacker and will not gain the protection (unless shooting a big family). It's not possible for everyone to shoot "at same time", there is always an order (even if millisecond based), which is used to identify the attacker and defender.

QUESTION:

And what about famless brugs, they will be allowed to shoot whatever they want?

ANSWER:

Yes, famless can shoot anyone they want since their attacks are VERY weak.

QUESTION:

What about famless ppl ? What if a fam kicks some shooter brugs just before war time?

ANSWER:

If a family kicks brugs before war time and someone attacks them they won't be able to invite those brugs back into the family, so that will make them vulnerable to get attacked. If a family that is planning to attack, applies that strategy that means they are making their brugs very weak.

QUESTION:

Example: family A attacks family B.

The family B can only be attacked by family A and can only attack family A; The family A CAN be attacked by another family, but in this case, only families B and C can attack and war will be at most 1x2. What if B or C backstab to other one at the mid of war ?

ANSWER:

B can't attack C, B is locked into shooting A. Only after killing A they can shoot back to C.

QUESTION:

How does 1x1 principle apply ?

ANSWER:

This makes no sense, we just wrote a text explaining the whole concept.

QUESTION:

What if i make random fams and shoot my fam and my bloods and join sh, they gonna be defending fam and can not get shoot by other fams?

ANSWER:

The war triggering is not based on a single shot, there are several things that are necessary. If we detect an attempt of abuse we will punish the abusers.

QUESTION:

What happens if the winner defender fam member attacks a famless after war? Does protection over or it still continues?

ANSWER:

Attacking or defending a shoot from famless do not count towards anything in the war system. This means you won't lose the "recovery time" by shooting famless.

QUESTION:

Does attacking C family receive protection if the winner is defender?

ANSWER:

Attacking families never receive protection unless they are shooting a family with 75% + worth of theirs.

QUESTION:

What do you mean with high rank? LC+Chief+Brugs or family heads? And please clarify what you mean with adding 24h protection?

ANSWER:

High rank is Local Chief and higher. A war starts at time X, and it continues as long as there is any death of LC+ from any side after 24H of last death (or start). This means, if 24h passes and nobody died, the war is considered over and nobody gets protection.

QUESTION:

When does war protection start for defending family? With first attack from A or with first down?

ANSWER:

The war is announced on chat and forum. That's how a family knows they are under attack and protected.

QUESTION:

Does Family C can be attacked by family D? If not; that means we can create 3 sister fams and start an endless war with each other?

ANSWER:

Yes. Sure, what is the propose of that? You will allow the last family to be killed by enemies without the other "bloods/sisters" being able to help.

QUESTION:

Is it possible to receive 2 days protection from defending against an alone LC fam? If than, what happens if defender just repeats this cycle until the version is over?

ANSWER:

The war doesn't start with a single shot, there are multiple factors to be considered a war. These won't be publicly known to avoid abuses.

QUESTION:

What if two low rank family members shoot each other? Does that make these two families at war with each other?

ANSWER:

No, there are multiple factors necessary to be considered a war. These won't be publicly known to avoid abuses.

QUESTION:

Is it also 1spot max or can you still hold multiple? And how does it effect bulletfactory, will it have lower production rate cuz of holding on 1 spot or not, and do we still need rank 5?

ANSWER:

One spot means that don/capo can hold only one spot and that spot will have 25 members.

You still need rank 5 to have bullet factory running, but once you do bullet factory will produce on maximum level (equal to 5 spots from before)


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